In the paper, a novel method for determining the optimal ratio between bitrate of texture (video) and depth data in a multiview compression with depth maps is presented. The method provides an easy way of adjusting the bitrate of compressed data stream using only a single parameter, while maintaining the correct balance between video and depth bitrate.
The balance is optimized for the best possible quality of the synthesized view that can be generated in the range between input views. The works concentrate on a scenario where the video and depth maps are compressed independently using the contemporary multiview coder.